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Hi, I've been using this template and its helped me a lot ^^

I do have a question though- I have been trying to replicate this in MZ and have run into an issue where characters don't move on pressing the button input. Are there any differences that I should be aware of- is the plugin too incompatible, or something like that? I'm very much a newcomer to the scene, so I'd appreciate some help 😅

I used a plugin for the extra buttons, but I dont's own MZ,
while it should work, I dont know if there is any keyMapper plugin
made for MZ, or try to request a port or to be made in order to use it.

I cannot help you directly, while MV and MZ are mostly the same
and same language of javascript, the interpreter of MZ are slightly
different, and I didn't made that plugin.

I'm sorry for the if it didn't work for you, but you can exclude the
Jump and Spin for the time being and see if that works for you,
if it does, see if someone have or can make a keyMapper for you.

Good luck on your project.

Oh, thank you, just knowing what might be causing issues helps a lot ^^

Cool stuff man!

Thank you, hope you enjoy it :)

(1 edit)

Hello, thank you for this, can you make a video tutorial how to use this while using show picture in parallel mode?

I tried using a .png as background but ended up covering the 'arrow' images

(-1)

Parallel proces are made in a common event, if you check there, you know how I placed those images
Images used are 75x75 centered on top screen, but you can place them anywhere you like.

Text based on the other hand is easier, but I got an issue setting that up, so I end up using images instead.
The Switches for the arrows ans Jump/Spin are there too.

Read the comments on the main event how it's setted up and which one can be changed and which not.
change only where it tell you so, adjustment might break the system if you dont know what you do.

I hope you are able to figure it out.

- Main setup is the event on the map (center) with 4 pages, pre-setup is mostly required
- Button press (images) are controlled by a switch, same with difficulty in a common event.
this common event turn the switch OFF as well for erasing the images.