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Set Regions and Switches to block player path while the switch is ON.
while the switch is OFF, it can walk through it.

If required tag is needed, set this to true, and place a tag for use
for inside the state.

if the state is given with the require tag, the player can go through
this region only, and go through unblockable tiles the region is painted on.

Published 17 hours ago
StatusReleased
AuthorShadowDragon

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SDJB_DynamicRegions.js 11 kB