Battle Messsages
A downloadable project
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Add Battle Message to the following to take out a random
text set in the parameters.
Every time you enter a battle, win a battle, lose a battle,
escape success or failed to escape.
each of those can say different things each time, depending
on the amount of text you set in the parameters.
NEW: added common event (require my base to work)
Status | Released |
Category | Other |
Author | ShadowDragon |
Download
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Click download now to get access to the following files:
SDJB_BattleMessages.js 12 kB
Comments
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Thank you for your efforts. I want to make a common event run when I defeat every enemy. When there are 3 enemies, the event runs even if I defeat only 1. Can you fix it?
a sample is inside the helpfile, on victory common event, you do:
$gameTroop.aliveMembers() < 1
on defeated common event if used:
$gameParty.aliveMembers() < 1
this is a conditional branch that runs the code
once all enemies or actors are dead.
if you add an else Handler, you can do another
thing or debug with x members left/alive.
if you need further assistance, please reply back
on what you seek and I do my best to help you out.
Ok. I was able to run the event I wanted using the conditional branch. Thanks!