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Add Battle Message to the following to take out a random
text set in the parameters.

Every time you enter a battle, win a battle, lose a battle,
escape success or failed to escape.

each of those can say different things each time, depending
on the amount of text you set in the parameters.

NEW: added common event (require my base to work)

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SDJB_BattleMessages.js 12 kB

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Thank you for your efforts. I want to make a common event run when I defeat every enemy. When there are 3 enemies, the event runs even if I defeat only 1. Can you fix it?

a sample is inside the helpfile, on victory common event, you do: 

$gameTroop.aliveMembers() < 1

on defeated common event if used:

$gameParty.aliveMembers() < 1

this is a conditional branch that runs the code
once all enemies or actors are dead.

if you add an else Handler, you can do another
thing or debug with x members left/alive.

if you need further assistance, please reply back
on what you seek and I do my best to help you out.

(+1)

Ok. I was able to run the event I wanted using the conditional branch. Thanks!